A complete game UI system designed for a WWII first-person shooter — built in Figma from a brief, art direction and reference set, then delivered as production-ready assets.
The set covers the full player loop: deploy and class selection, in-match HUD, inventory and loot crates, a cosmetics locker, the shop and settings. Every screen shares one language — weathered metal frames, aged parchment, stencilled type and a gold-on-charcoal palette pulled from period field equipment — so the game feels like one object rather than a stack of menus.
Built on a component system with locked, unlocked, equipped and selected states, a shared icon library and reusable containers, so new items, classes and cosmetics drop in without redrawing anything.